I’ve come to the (very obvious and not at all revolutionary) conclusion that Milestone’s motorcycle racing games are essentially FIFAs in their niche. Whether it’s MotoGP or Monster Energy Supercross, you’ll get new content every year, which usually consists of one or two new pieces of content, some quality of life tweaks, and updated rosters to set you apart from one another. Although I’m currently playing on the PlayStation 5, this seems to be the case with MotoGP 21.
If you’ve played MotoGP 20 or any of its predecessors, you know what to expect. As mentioned earlier, motorcycles are what Formula 1 is to four-wheel drive cars. Not only is there the basic category of racing with big, bulky wheels, but there are also smaller, less powerful, but easier to handle wheels, which is a boon for beginners. As before, MotoGP 21 is not a very beginner-friendly game, with a very complex difficulty curve and physics system. However, it is much more forgiving than the Ride games, allowing you to change the physics with a greater degree of freedom.
What I was most looking forward to were the improvements the PS5 hardware would offer. Monster Energy Supercross 4 was solid, but nowhere near what I expected from a next-gen game, especially compared to something like DIRT 5. In fact, MotoGP 21 is the same. It’s a welcome improvement over the PS4 versions, but I’ve certainly played more impressive racing games on last-gen hardware.
The routes are great and the bikes are as detailed as you could want. The game also runs at 60 frames per second, regardless of the number of engines on screen, regardless of the weather conditions. That in itself is a marked improvement over my MotoGP 20 experience, but 60fps is to be expected for the next generation. The rest of the game, namely the props and human characters, are really bad, even by PS4 standards.
In terms of gameplay, the PS5’s SSD nature allows for faster load times, and the game makes use of some DualSense features like adaptive triggers. Simply put, it’s pretty much the same as Monster Energy Supercross 4, but with much larger tracks and environments. Several additional features are also available, such as. B. the ability to get back on the bike in real time after a fall. But since there is a rollback feature that allows you to fix bugs almost instantly, this new option will only appeal to veterans.
MotoGP 21 is a good racing simulator, but again it’s designed for a very specific niche, it’s not very beginner-friendly (although it’s much more portable than the Ride series) and it’s not much different from last year’s version. However, there are some improvements in the quality of life and performance of the PlayStation 5 hardware. If you’re a fan of the sport, you’ve probably already ordered it and don’t care about the reviews. If you’re into racing, this version is really only recommended if you haven’t released any other MotoGP games in recent years, or if you want another pseudo next-gen game for the PS5.
|The tracks and engines are great and the game is fast. Other parts, like accessories and riders, are of poor quality, even by PS4 standards.||As before, there’s a very tight difficulty curve at the beginning, but it’s much more bearable and usable than the Ride series’ controls. It also uses DualSense capabilities.|
|MotoGP 21’s sound design is like every other Milestone game released recently: realistic (and very, very loud) sound machines combined with a variety of menu music. However, these tunes are not as catchy as MotoGP 20.||MotoGP 21 is pretty much the same as MotoGP 20, with a few quality of life improvements and the fact that it’s already available on next-gen platforms, though it barely benefits from their increased power.|
|Last block : 7.5|
MotoGP 21 is available now on PS4, PS5, Xbox One, Xbox Series S/X, PC and Switch.
A copy of MotoGP 21 was provided by the publisher.
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